Virtual Reality is everywhere at the moment but is it just another tech fad or does it have real potential for research communication and public engagement? And what's the best way to try it out?
The first excerpt from ebook ‘Click. Play. Engage: How Video Content Could Transform the Way You Engage Audiences with Your Research’. This chapter looks at why video is such a powerful way to tell research stories.
Animator, Daniela Sherer, talks about her short animated films, which tackle big subjects from dark matter to insomnia and neuroscience to philosophy. She also provides top tips on how to create a successful animation.